Is Monster Hunter Wilds fun? It depends. Monster Hunter Wilds scores 7/10 for fun. The hunts feel great from the first fight, but a slow, cutscene-heavy campaign and shaky PC stability get in the way early.
Where this score comes from: Steam player reviews, last checked against the 200 most recent English reviews in October 2026. Monster Hunter Wilds on Steam
Pick one of 14 weapons, chase a giant monster across an open map, and beat it until it gives up the parts for your next sword. Wilds has the smoothest version of that loop yet. Getting to it is the hard part.
Yes, once it runs and once the story lets go of you. Players under 20 hours are about two to one positive, and even the unhappy ones praise the hunting. Newcomers often say it felt overwhelming for a few hours, then they couldn’t put it down. The complaints come from PCs that crash or stutter, and a campaign that fills its first hours with cutscenes and slow escorts.
The combat. Every weapon plays like its own game, and players keep describing the same rush: big weapon, big monster, a hit with real weight. Focus mode lets you aim at the wounds you opened, and many reviewers call it the best addition in years. Hunts often wrap in under 15 minutes, your mount carries you to the next monster, and the crafting loop does the rest: carve the monster, build its armor, go after something bigger.
The campaign gets in the way. The story runs about 8 to 12 hours, and players describe long walk-and-talk stretches where the mount steers itself, escort quests right after the tutorial, and a companion many of them would happily leave behind. You can skip cutscenes, but not the pacing. It is also easy: veterans say early monsters fall over before they ever get scary.
PC stability. Crashes are still the top reason new players leave a negative review. Some never reach the main menu, others lose a nearly finished hunt, and AMD cards come up again and again. Plenty of players say recent patches fixed it for them, so try the free demo before you buy.
Solo: Wilds is kind to solo players. AI support hunters and your Palico help in fights, an SOS flare pulls in random hunters when a monster gets tough, and several reviewers finished the whole game alone.
With friends: Great once you are in, but getting there is a chore. Players describe a chain of lobbies, link parties and invites, and in the story each person must reach the monster alone before friends can join. Disconnects and crossplay errors show up too. Groups that push past it call hunting together the best part.
If your PC handles the demo, yes. Get through the story and you have one of the most satisfying combat loops around. If you want a big fight in your first ten minutes, a pure boss game like Black Myth: Wukong gets there faster.
For comparison, we rated Terraria 9/10 and Destiny 2 4/10 on the same fun-only scale.
See where it lands in the most overrated games.
Monster Hunter Wilds scores 7/10 on immediate fun. Hunts feel incredible from the first fight. Getting there means slow story stretches and a PC port that still crashes.
Slow story start. PC crashes.
One question: did it deliver immediate fun? Graphics, story depth, difficulty and critical acclaim are ignored. Pick-up-and-play accessibility is rewarded; anything that makes you wait for the fun to start is penalized.
How we score: We don't care about graphics, story depth, or critical acclaim. One question — did it deliver immediate fun? We reward pick-up-and-play accessibility and penalize anything that makes you wait for the fun to start.