Is Lethal Company fun? Yes, with friends. Lethal Company scores 8/10 for fun. A group run turns into screaming and laughing within minutes, but alone it gets thin fast.
Where this score comes from: Steam player reviews, last checked against 328 recent and most-helpful English reviews in November 2026. Lethal Company on Steam
Lethal Company is a co-op horror game from solo developer Zeekerss, in Early Access since 2023 and still about ten dollars. You and up to three crewmates land on abandoned moons, drag scrap back to the ship and sell it to the Company. Miss the quota and you are fired, in the most literal way.
Lethal Company scores 8/10 on immediate fun. About four in five players under 20 hours were positive, and nearly every one of them mentions friends. The hook sets in the first run. The two points go to a solo mode most people find dull and to public lobbies that are a mess right now.
Proximity voice chat carries the whole thing. You hear a friend panic somewhere down a dark hallway, then the voice just stops. Players keep describing the same mix of tension and comedy, and several people who say they don’t do horror had a blast anyway.
The roles work well. One person can stay on the ship, watch the monitor and steer the others through the building, which suits the friend who scares easily. Everyone else decides how much loot to carry, knowing heavy scrap slows you down when something starts chasing you.
The monsters are the other draw. Each has its own rules, and learning them one death at a time is half the fun. Random layouts keep runs fresh, mods add a lot more, and one player called it among the best ten dollars they ever spent.
There is almost no tutorial. Several new players had no idea what to do and went to YouTube before it made sense. Dying early means sitting through the rest of the day as a spectator, and a collapsing bridge or a sudden storm can wipe out half an hour of looting.
Public lobbies are rough. In late October 2026 several hosts reported strangers who crash the game, delete the crew’s scrap or lock the ship. Many lobbies also expect mods, so a vanilla player can struggle to join one. Long-time fans add that updates are slow and far apart.
Solo: It is far scarier and much harsher. One death costs everything you collected that day, and many players called it boring without company. A few veterans enjoy it alone as a challenge.
With friends: This is the game. Groups of three or four describe nonstop clips, inside jokes and nights that run late. Players who came in without a group often bounced after a session or two.
Yes, if you can bring two or three friends. Without a group, skip it for now, or pick a co-op game that works with strangers like Deep Rock Galactic, which scored 10/10.
For comparison, we rated Left 4 Dead 2 10/10 and Dead by Daylight 5/10 on the same fun-only scale.
See where it lands in the most fun co-op games.
Lethal Company scores 8/10 on immediate fun. Scavenge, scream, laugh, repeat. With two or three friends it is pure chaos. Alone it gets dull fast.
Dull solo. Griefed public lobbies.
One question: did it deliver immediate fun? Graphics, story depth, difficulty and critical acclaim are ignored. Pick-up-and-play accessibility is rewarded; anything that makes you wait for the fun to start is penalized.
How we score: We don't care about graphics, story depth, or critical acclaim. One question — did it deliver immediate fun? We reward pick-up-and-play accessibility and penalize anything that makes you wait for the fun to start.