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Fun Score
10
Deep Rock Galactic

Deep Rock Galactic

Actually Fun
The gold standard of co-op and developer ethics. Friendly, goated, and purely about the fun.

Is Deep Rock Galactic fun? Yes. Deep Rock Galactic scores a perfect 10/10 for fun. It’s co-op mining and bug-shooting with one of the friendliest communities in gaming and nothing standing between you and the fun.

Where this score comes from: Steam player reviews, last checked against the 300 most recent English reviews in September 2026. Deep Rock Galactic on Steam

Is Deep Rock Galactic Fun? The Verdict

Deep Rock Galactic is the best co-op game available right now. No asterisks, no caveats. It’s a 10/10 that earns that score the honest way: by being genuinely, relentlessly fun.

Official trailer from Ghost Ship Games. Watch on YouTube

The Quick Take

Most games on this list have something working against them, whether it’s a predatory monetization model, a toxic community, or a gameplay loop that slowly turns into a chore. Deep Rock Galactic has none of that. Ghost Ship Games built this around a simple idea: happy players come back. Everything else follows from that.

What Makes It Great

No predatory microtransactions. This one matters more than it sounds. In a genre drowning in battle passes and pay-to-win mechanics, Deep Rock lets you earn everything meaningful through play. It’s not just fair, it actually feels respectful. Like the developers trust you enough to not squeeze every dollar they can.

The best community in gaming. That’s not hype. The game is actively designed to make players friendly to each other. The “Rock and Stone!” salute is silly, universal, and weirdly effective at turning strangers into teammates. You’ll use it constantly and never get tired of it.

A gameplay loop that doesn’t get old. Procedural cave generation means no two missions feel identical. Class-based synergy means every player has a real job to do. And the extraction sequences are tense enough that you’ll actually care about making it out. It’s addictive in the best way possible, where you want one more run because the last one was fun, not because you’re chasing a number.

Ghost Ship Games walks the talk. They’ve kept the game updated with free, meaningful content for years. In a live-service landscape full of broken promises, that track record is genuinely rare.

Any Downsides?

Honestly, no. Deep Rock Galactic sits alongside Left 4 Dead 2 and Hades as games with no significant fun killers. It’s a tight, focused experience that never pads itself out or wastes your time.

Is Deep Rock Galactic Fun Solo or With Friends?

Solo: Solo works well. You get Bosco, a drone companion, and some players put most of their hours in alone. A few find it a little flat compared to co-op.

With friends: This is the best way to play. Four dwarves with classes that depend on each other is the whole design, and the community is friendly enough that queueing with strangers is fun too.

Bottom Line: Is Deep Rock Galactic Worth Playing?

Deep Rock Galactic proves you don’t need to trick players into having fun. It’s wholesome, chaotic, and one of the most rewarding co-op experiences ever made. If you haven’t played it with friends yet, fix that. Rock and Stone.

Deciding between similar games? See how Warframe (7/10) and Helldivers 2 (8/10) stack up.

See where it lands in the most fun co-op games.

Fun Killers
No fun killers recorded. Pure signal.
Is Deep Rock Galactic fun?

Deep Rock Galactic scores 10/10 on immediate fun. The gold standard of co-op and developer ethics. Friendly, goated, and purely about the fun.

What kills the fun in Deep Rock Galactic?

Nothing significant. Deep Rock Galactic has no recorded fun killers.

How does IsItFun score Deep Rock Galactic?

One question: did it deliver immediate fun? Graphics, story depth, difficulty and critical acclaim are ignored. Pick-up-and-play accessibility is rewarded; anything that makes you wait for the fun to start is penalized.

How we score: We don't care about graphics, story depth, or critical acclaim. One question — did it deliver immediate fun? We reward pick-up-and-play accessibility and penalize anything that makes you wait for the fun to start.