Is Naraka: Bladepoint fun? Not really. Naraka: Bladepoint scores 4/10 for fun. The melee combat looks and feels great, but gacha spending, cheaters and unbalanced matchmaking bury it.
Where this score comes from: Steam player reviews, last checked against the 300 most recent English reviews in September 2026. Naraka: Bladepoint on Steam
Naraka: Bladepoint is one of the most visually impressive battle royales ever made. It’s also one of the most frustrating to actually play.
The Wuxia-inspired combat is genuinely unlike anything else in the genre. You’re wall-running, grappling across rooftops, and trading blows using a rock-paper-scissors system of Normal, Focus, and Counter attacks that has a real skill ceiling to it. Landing a perfect counter feels great. The animations are fluid. The world looks incredible.
And then a cheater kills you through a wall. Or you blow $30 chasing a skin through a loot box system and get nothing. Or you, as a new player, get absolutely stomped by someone with 2,000 hours who the matchmaking decided was a fine opponent for you.
That’s Naraka in a nutshell.
The combat system is the headline feature, and it earns that spot. Replacing gunplay with melee in a battle royale sounds like a gimmick, but the execution is deep enough that high-level play genuinely looks like a martial arts film. Vertical movement through parkour and grappling hooks adds a dimension most shooters don’t have.
The art direction is also excellent. Character designs, environments, and animations all hold up, and the Wuxia fantasy aesthetic is pulled off with more care than you’d expect from a free-to-play title.
The monetization is aggressive. Skins are gated behind gacha systems that drain your wallet with no guaranteed reward. It’s the kind of setup that’s hard to ignore when you’re playing because the game constantly reminds you it’s there.
Cheating is a real problem. Matches get ruined by it often enough that it’s not a minor complaint. Several players have also flagged concerns about the anti-cheat software itself, which is worth knowing before you install.
New players get punished hard. There’s no soft landing here. If you’re just starting out, you’re going to run into veterans who make the game feel completely unplayable. Naraka does very little to ease that gap or protect casual players from lopsided matchups.
Solo: There’s a solo battle royale mode, but new solo players often get matched against far more experienced ones, which makes the learning curve brutal.
With friends: Duos and trios with friends are where players seem to have the most fun. It’s a hard game, and learning it together takes some of the sting out.
Naraka: Bladepoint has some of the best melee combat you’ll find in a battle royale right now. The problem is everything built around it. The cheater problem, the gacha systems, and the matchmaking that throws new players to the wolves make it hard to stay motivated long enough to enjoy what the game does well.
If you have a high tolerance for frustration and a few friends to queue with, there’s something genuinely fun buried in here. For everyone else, the barrier to actually enjoying it is steeper than it should be.
Want something in the same lane? Dota 2 scores 2/10 for fun, and Battlefield 6 scores 4/10.
Naraka: Bladepoint scores 4/10 on immediate fun. Stylish and brutal combat buried under a mountain of gacha, cheaters, and unbalanced matchmaking.
Gacha. Cheaters.
One question: did it deliver immediate fun? Graphics, story depth, difficulty and critical acclaim are ignored. Pick-up-and-play accessibility is rewarded; anything that makes you wait for the fun to start is penalized.
How we score: We don't care about graphics, story depth, or critical acclaim. One question — did it deliver immediate fun? We reward pick-up-and-play accessibility and penalize anything that makes you wait for the fun to start.