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Fun Score
6
My Singing Monsters

My Singing Monsters

Depends On You
The songs hook you in minutes and stick for days. Then day-long timers and diamond nudges turn play into check-ins.

Is My Singing Monsters fun? It depends. My Singing Monsters scores 6/10 for fun. The music grabs you in your first session, but by the second or third day the game is mostly timers and a shop that keeps tapping you on the shoulder.

Where this score comes from: Steam player reviews, last checked against the 200 most recent English reviews in October 2026. My Singing Monsters on Steam

Hatch a monster, drop it on your island, and it sings its part of the song. Hatch another and the track gets fuller. That is the whole game, and a reader asked us to rate it.

Is My Singing Monsters Fun? The Verdict

Yes at first, and yes for good if you want something to check on rather than something to play. Players under 20 hours are strongly positive, and most of them talk about the music: a new monster joins the choir, the song changes, and the tune follows them around all day. The complaints come from the same people. Fans call it a waiting game too, and nearly everyone mentions the diamond shop with a sigh.

Official gameplay trailer from My Singing Monsters. Watch on YouTube

What Works

The hook is instant. There is no skill wall and nothing to learn. You place a monster, the island sounds better, and that payoff repeats with every unlock. Players call it relaxing, cozy and oddly satisfying for a collector, with island songs that live in your head whether you asked them to or not. The studio still ships updates more than ten years in, several players say the whole roster is reachable without paying, and the free download makes it an easy try.

What Kills the Fun in My Singing Monsters

The timers. Early monsters hatch in minutes. Within a few hours you are waiting half a day for a breed, then another half day for the egg, and rarer monsters turn that into a dice roll you repeat for days. Players who love it describe logging in once a day to collect coins and leave. One got a monster in four hours of play, then hit a twelve-hour wait for the next step, and still recommended it.

The shop never shuts up. Diamonds are the premium currency, and the game pushes them from the first quest onward. Players describe a promo on every launch, pop-ups between coin pickups and collab monsters sold hard. You can play without paying, and most reviewers do, but the constant nudge costs the game some charm. Phone players also found their mobile progress cannot move over to Steam.

Is My Singing Monsters Fun Solo or With Friends?

Solo: This is a solo game in practice. Reviewers describe it as a check-in habit, something to open between matches of something else. Nobody complains about playing alone.

With friends: Reviews barely mention playing with others. The one social complaint that recurs is that Steam accounts cannot link to mobile ones, so phone friends and PC friends are stuck on different islands.

Bottom Line: Is My Singing Monsters Worth Playing?

Download it, play the first evening, and keep it if you enjoy checking in on a small musical project once a day. If you want a game that rewards every minute you actually play, it will frustrate you by day three. For a desk companion that asks nothing, Bongo Cat does the job with no timers at all.

For comparison, we rated Stardew Valley 9/10 and Wallpaper Engine 10/10 on the same fun-only scale.

Fun Killers
Day-long timers
Pushy diamond shop
Is My Singing Monsters fun?

My Singing Monsters scores 6/10 on immediate fun. The songs hook you in minutes and stick for days. Then day-long timers and diamond nudges turn play into check-ins.

What kills the fun in My Singing Monsters?

Day-long timers. Pushy diamond shop.

How does IsItFun score My Singing Monsters?

One question: did it deliver immediate fun? Graphics, story depth, difficulty and critical acclaim are ignored. Pick-up-and-play accessibility is rewarded; anything that makes you wait for the fun to start is penalized.

How we score: We don't care about graphics, story depth, or critical acclaim. One question — did it deliver immediate fun? We reward pick-up-and-play accessibility and penalize anything that makes you wait for the fun to start.