Is Galactic Racer fun? Yes. Star Wars: Galactic Racer scores 8/10 for fun. The racing feels fast and a little dangerous from the first lap, and the run-based campaign keeps pulling you back for one more tour.
Where this score comes from: Steam player reviews, last checked against 395 recent and most-helpful English reviews in October 2026. Star Wars: Galactic Racer on Steam
Galactic Racer launched on October 6, 2026. It is not an Episode I Racer remake: you mostly race landspeeders, speeder bikes and skimmers through a roguelite campaign, with podracers in side modes. We have been playing it this week too, and we are having a great time.
Yes, and the fun shows up right away. Your first races tear across Jakku at a speed that feels barely under control, and players keep comparing the rush to Burnout and Wipeout. Even many negative reviews say the racing is great. They are upset about missing features and the $60 price, not about how it plays.
The handling. Drifting out of a tight corner into a boost, or threading a gap inches from a canyon wall, feels sharp every time. You juggle two kinds of boost and watch your heat, and takedowns slow down so you can enjoy a rival crashing out.
The campaign is a roguelite. You collect parts and abilities race by race, and when a run falls apart you start a new tour with new options. Players who expected to hate that setup say it hooked them. Sound and visuals get praise across the board, and most players say it runs smoothly.
On PC you cannot rebind keys. If the default keyboard layout does not fit your hands, the game can be over for you in ten minutes, and that is the top reason players asked for refunds. A controller fixes it.
The AI rubber-bands. Bots close big gaps fast, and some players feel races come down to catch-up rather than skill.
There is not much of it yet: a handful of planets, tracks that come back reversed, no quick race mode, and a campaign many players finish in six to ten hours. Some players also hit crashes to desktop. If you came only for podracing, pods are a side mode with six racers and no upgrades.
Solo: This is where most of the game lives. The campaign, scenarios and time trials are all single-player, and players who pick the harder difficulties say the AI gives them a real fight.
With friends: Online races are a blast, and human rivals beat the bots by a mile. But there is no split screen or private lobby, and at launch a party tops out at three, so bigger groups have to split up.
Yes, if you like arcade racing at all. The racing is the best part, and you get it in the first race. Grab a controller, expect a thin feature list at launch, and wait for a sale if $60 feels steep for this much content. If the build-a-run loop is what grabs you, Hades is a 10/10 roguelite where every run moves just as fast.
For comparison, we rated Hades II 10/10 and Helldivers 2 8/10 on the same fun-only scale.
Star Wars: Galactic Racer scores 8/10 on immediate fun. Fast, loud and hard to put down from the first race. No key rebinding and rubber-band AI hold it back.
No key rebinding. Rubber-band AI.
One question: did it deliver immediate fun? Graphics, story depth, difficulty and critical acclaim are ignored. Pick-up-and-play accessibility is rewarded; anything that makes you wait for the fun to start is penalized.
How we score: We don't care about graphics, story depth, or critical acclaim. One question — did it deliver immediate fun? We reward pick-up-and-play accessibility and penalize anything that makes you wait for the fun to start.